Make great team.
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What's make team?


This article is translation Dogura's DBFZ lecture.
Part 1-5.

This article is Part 4.



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Q18. I'm suffer from Super Dash. It's too strong. Please help.
Q19. When should use Z Assist on Neutral?
Q20. What good combination for make team?
Q21. Which better way use Z Assist to extend combo or not use Z Assist for combo instead use OKI after combo?
Q22. What way of close to opponent?




Source:【Z戦士必見!】プロが教えるドラゴンボールファイターズ どぐらの講座 #4





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Q18. I'm suffer from Super Dash. It's too strong. Please help.

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A.
It's dope research factor.
It's varies charactor to charactor.

For example , Cell's option against Super Dash is Jump L.
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And more , when opponent want to Super Dash? Let's think.
Opponent see your Jump. So , you should Back IAD then lure opponent's Super Dash.
Then success to lure opponent's Super Dash , punish 2H.
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(more info)
- Air level 3 is OK too?


A.
Oh , Yes. It's OK.
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Q19. When should use Z Assist on Neutral?

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A.
It's next. 

Beam : want to Super Dash (safety offense)
Vegeta : Front Dash and not move (safety offense)
Vegeta : Front Jump and not move (safety offense)




Beam : want to Super Dash (safety offense)
It's safety. Opponent impossible 2H. So you can close to opponent safety.
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Vegeta : Front Dash and not move (safety offense)
Front Dash and see opponent reaction. It's safety offense.
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Vegeta : Front Jump and not move (safety offense)
It's same Front Dash too. see opponent reaction.
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Q20. What good combination for make team?

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A.
1. Extend combo with Z Assist is possible or not?
2. Ultimate Z Change is smooth or not?
3. Support mix up is possible or not?



1. Extend combo with Z Assist is possible or not?
For example Cell and Vegeta extend combo is too easy.
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Q21. Which better way use Z Assist to extend combo or not use Z Assist for combo instead use OKI after combo?

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A.
Yes , It's Clear. Judge whether can beat opponent's charactor or not with Z Assist.
If you can beat opponent with Z Assist , should use Z Assist.
If you can not beat opponent with Z Assist , should remain Z Assist. And use Z Assist for OKI.


Especially if opponent have DP , should remain Z Assist for OKI.
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Q22. What way of close to opponent?

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A.
It's next 3 way.
1. Jump L.
2. Ground Front Dash.
3. Super Dash ( too strong!)


 
1. Jump L.
It's Basic way of catch up opponent. But this situation is fluid and difficult.
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2. Ground Front Dash.
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3. Super Dash ( too strong!)
Super Dash is too strong.
It's work to Air to Air.
If on block, situation is not wrong.
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Super Dash is too strong system.
If Super Dash is only Goku(SSJ) movement , absolutely Goku is BEST , haha.






......continue to #5!
 
Dogura's DBFZ Lecture

#1

#2

#3

#4

#5
End.