Ki Blast is not Fireball!
23









What's Sparking?


This article is translation Dogura's DBFZ lecture.
Part 1-5.

This article is Part 3.



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Q12. I usually use LLL combo when hit Super Dash. But Z Assist combo is more better?
Q13. Please tell your recommend timing of use Z Reflect.
Q14. Seems to want to use Sparking on Anchor , dispite be beaten Point. Why?
Q15. I can blockchain against opponent. But impossible to open up opponent's block. Please tell good way of practice.
Q16. Please tell good way of switch when only remain two character.
Q17. What good way of Sparking? And what is bad?




Source : 【Z戦士必見!】プロが教えるドラゴンボールファイターズ どぐらの講座 #3




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Q12. I usually use LLL combo when hit Super Dash. But Z Assist combo is more better?

41


A.
Yes.
But LLL combo is not wrong too.
So, Z Assist combo is more better on damage and meter.





Q13. Please tell your recommend timing of use Z Reflect.

25


A.
OK, recommend timing is next.
1. Air second normal attack.
2. something + Vanish.



1. Air second normal attack.
29

44

54

01

18



2. something + Vanish.
47

54

01

08





Z Reflect is too strong system.
Z Reflect not work movement is only next.
1. Low attack(blockchain)
2. Dragon Rush

So, if opponent in the air ( and you are in the ground) , Z Reflect is almost No Risk.



(more info)
- Please tell everyone that Ki Blast is possible to Guard Cancel.

A.
Oh, OK.

This game Projectile is 2 types.
A. Ki Blast ( not fireball)
1. possible to guard cancel Super Dash
2. possible to guard cancel Z Reflect
3. not hit to Super Dash
4. possible to Z Reflect

B. Beam ( fireball)
1. impossible to guard cancel Super Dash
2. impossible to guard cancel Z Reflect
3. hit to Super Dash
4. impossible to Z Reflect
5. against way is only Jump

So, only Beam is Special Move. It's just DBFZ's Fireball.


Ki Blast ( not fireball)
1. possible to guard cancel Super Dash

33

41


2. possible to guard cancel Z Reflect
08

16

39


3. not hit to Super Dash
27

34

43

50


4. possible to Z Reflect
40

52

59




Beam ( fireball)
5. against way is only Jump

53

01

08



And more , This Trunks's movement is Ki Blast! Be careful.
So, not hit to Super Dash.
34

43

52





Q14. Seems to want to use Sparking on Anchor , dispite be beaten Point. Why?

01


A.
Uhh No.
It's only lack of research Sparking movement.
My opinion , Best way of Sparking is after beat opponent Point , use Sparking for beat opponent Middle Character. It's Best way. 





Q15. I can blockchain against opponent. But impossible to open up opponent's block. Please tell good way of practice.

21


A.
OK. 
First, CPU dummy on Cr stance. Practice next.
1. IAD M (Cross Up)
2. Overhead 6M + Z Assist and combo ( to move smooth on neutral)


So, Overhead 6M + Z Assist is work against GO1 too!


1. IAD M (Cross Up)
26

40

48



2. Overhead 6M + Z Assist and combo ( to move smooth on neutral)
01

13

35

45





Q16. Please tell good way of switch when only remain two character.

37


A.
1. Use long recovery movement ( only few character)
2. Use long recovery combo ( only few character)
3. Use Ultimate Z Change
4. Use Guard Cancel Switch
5. Z Change when opponent in the Air


Z Change is same Super Dash. So, if opponent in the air , maybe safety. 


1. Use long recovery movement ( few character)
55

06

15



Yamcha is possible too.
39

52

59



2. Use long recovery combo ( few character)
18

39

46





Q17. What good way of Sparking? And what is bad?

59


A.
OK, next.

Good : ToD Sparking Combo ( or beat opponent's one character. not only ToD)
Good : DP Sparking ( and more good to hit confirm)

Normal : block on Sparking
Normal : Back Jump Sparking
Bad : Whiff Ground Sparking ( and Punish)


Good : ToD Sparking Combo ( or beat opponent's one character. not only ToD)
54

42



Good : DP Sparking( and more good to hit confirm)
It's NO Risk. Especially when just only remain Anchor Vegita.
00

14


DP + Vanish is High Risk. Beaten by 2H.
36

44

10

17




Normal : block on Sparking
If block on Sparking , flame is even.
29

39




Normal : Back Jump Sparking
It's low Risk.
11

20

49

57




Bad : Whiff Ground Sparking ( and Punish)
It's High Risk. Ground Sparking have long recovery.
54

02

12








......continue to #4!
 
Dogura's DBFZ Lecture

#1

#2

#3

#4

#5
End.