What's Recovery option?
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What's Recovery option?


This article is translation Dogura's DBFZ lecture.
Part 1-5.

This article is Part 2.



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Q6. What option ground recovery in the corner (on Hard Knock Down)?
Q7. Recently GO1 use combo ends with throw many time. Why?
Q8. Please tell way of against Super Dash + Z Assist.
Q9. Should I use Guard Cancel Switch?
Q10. Please tell all character common mix up!
Q11. Please tell way of escape in the corner after Ground Recovery.



Source:【Z戦士必見!】プロが教えるドラゴンボールファイターズ どぐらの講座 #2




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Q6. What option ground recovery in the corner (on Hard Knock Down)?

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A.
Hold Down Recovery is BEST. But Hold Up Recovery is good too.
So, It's important to use both.


Hold Down Recovery is possible to delay wake up on 1-30 flame.It's sooo good. So, Hold Down Recovery is BEST.
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While down the ground , Full invincible.
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And more, wake up motion is hard to see. Too small and too quick! So , opponent put attack is very hard.
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Hold Up Recovery is invincible on top of jump.
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on mid screen, Hold Up Recovery is good. Because opponent catch up is more difficult than corner.
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(more info)
- Recovery is invincible against throw too?

A.
Yes. Full invincible.
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But , use both Recovery is most important.
Not only Hold Up Recovery.
Not only Hold Down Recovery.





Q7. Recently GO1 use combo ends with throw many time. Why?

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A.
Yes. Combo ends with throw is same situation on Hard Knock Down.
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Opponent's recovery opotion is only Hold Up Recover or Hold Down Recovery. (Because in the corner)

Especially Bardak and Cell combo is sometimes not enough height. So, if not enough height, It's not Hard Knock Down. So, GO1 use combo ends with throw.


And more , when combo ends with throw , opponent is possible to go Hold Up Recovery via Hold Down Recovery(Jap:HANE-OKI)
If you use this recovery, opponent maybe surprise!
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This Recovery way is next.
1. Hold Down
2. Just time Character down on the ground
3. Hold Up





Q8. Please tell way of against Super Dash + Z Assist.

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A.
Which?
Super Dash + Z Assist?
Z Assist + Super Dash?


- Please both!

A.
Uhh, sure.OK.



First, Super Dash + Z Assist.
It's Z Reflect is safety.
Z Reflect at this time is safety. Because opponet is in the air, impossible to use low attack.
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Second, Z Assist + Super Dash.
It's Back Dash is good option when you look opponent's Z Assist.
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Q9. Should I use Guard Cancel Switch?

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A.
Yes, should use.
I recommend delay Guard Cancel Switch ( against opponent's normal M or H)
And if mid screen , more safety.
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Q10. Please tell all character common mix up!

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A.
OK!
It's Instant Air Dash + normal M(Cross Up) or Dash Jump + Super Dash(Not Cross Up).
It's 50/50!
This mix up can hit against GO1! I guarantee!


Instant Air Dash + normal M(Cross Up)
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Dash Jump + Super Dash(Not Cross Up)
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If impossible Instant Air Dash + normal M(Cross Up) , Let's Dragon Rush! Haha...
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- Freeza and Bardak is impossible

A.
Oh...





Q11. Please tell way of escape in the corner after Ground Recovery.

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A.
If want to take return , Back Dash + normal attack.
If want to take escape more safety , use Moving special.

Both option on Hold Up Recovery.

If use Hold Down Recovery , wake up when opponent attack end + Z Reflect.



Back Dash + normal attack (Hold Up Recovery)
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(Air Jump + ) Moving special (Hold Up Recovery)

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Wake up when opponent attack end + Z Reflect (Hold Down Recovery)
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......continue to #3!
 
Dogura's DBFZ Lecture

#1

#2

#3

#4

#5
End.